#pragma once
#include "SampleBase.h"

class SampleList 
{
public:
	SampleList(ID3D11Device* device,ID3D11DeviceContext* context);
	~SampleList();
	void Update(float dt);
	void Render();
	void GUI();
	void DrawFont();
private:
	SampleBase* m_sample;
	ComPtr<ID3D11Device> m_device;
	ComPtr<ID3D11DeviceContext> m_context;
};